Projektteam
Prof. Dr. Philipp Brune, Projektleiter
Prof. Dr. Dany Meyer
Bianca Bergande
Erica Weilemann
Amrei Sophia Kirmaier
Prof. Dr. Dany Meyer
Bianca Bergande
Erica Weilemann
Amrei Sophia Kirmaier
Überblick
- Kooperationspartner
-
Hochschule Aschaffenburg
Hochschule Coburg
Hochschule Kempten
Ostbayerische Technische Hochschule Regensburg - Projektdauer
- Januar 2017 bis Dezember 2020
- Geldgeber
- Bund
- Projektrubrik
- Lehre & Weiterbildung
- Forschungsschwerpunkte
- Märke & Medien
- Bezugsraum
- National
Projekt-Finanzierung
Finanziert aus Mitteln des Bundesministeriums für Bildung und Forschung unter dem Förderkennzeichen 01PL17022E im Rahmen des »Gemeinsamen Bund-Länder-Programms für bessere Studienbedingungen und mehr Qualität der Lehre«.
Weitere Informationen über dieses Projekt
Publikationen zu diesem Projekt
2022
- Wolz, Sabine and Bergande, Bianca and Brune, Philipp (2022) Influence factors on students motivation in introductory programming lectures of computer science non-majors. (öffnet neues Fenster) Cogent Education, 9 (1). ISSN 2331-186X
- Wolz, Sabine and Bergande, Bianca and Brune, Philipp and Abele, Andrea (Review)
(2022)
Influence factors on students motivation in introductory programming lectures of computer science non-majors. (öffnet neues Fenster)
Cogent Education, 9 (1).
ISSN 2331-186X
Volltext abrufen
2021
- Weinfurter, Vivien and Kirmaier, Amrei Sophia and Brune, Philipp and Bergande, Bianca (2021) Raising Awareness for IT Security in Higher Education - A Teaching Experiment on SQL Injection for Non-Computer Science Majors. (öffnet neues Fenster) In: (Proceedings of the) 26th ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE), 26 June, 2021- 1 July, 2021, Paderborn, Germany (Virtual Event ), pp. 619-620.
- Bergande, Bianca and Gressmann, Anne (2021) Towards Computational Thinking Beliefs of Computer Science Non-major Students in Introductory Robotics - A Comparative Study. (öffnet neues Fenster) In: (Proceedings of the) 9th World Conference on Information Systems and Technologies (WorldCIST 2021) ; Vol. 3, March 30 - April 2, 2021, Terceira Island, Azores, Portugal, pp. 69-80. (Advances in Intelligent Systems and Computing; 1367). ISBN 9783030726591
- Kellermayer, Benedikt and Meyer, Dany and Stirzel, Martin and Kirmaier, Amrei and Bergande, Bianca (2021) Raising Motivation of Programming Novices? Findings from a Controlled Laboratory Experiment Using Anki VectorTM Robots. (öffnet neues Fenster) In: (Proceedings of the) IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), December, 8-11, 2020, Takamatsu, Japan (virtuell), pp. 150-156. ISBN 9781728169422
2020
- Bergande, Bianca and Frölich-Steffen, Susanne (2020) Vielfalt in der einführenden Programmierung kompetent begegnen – eine gendersensible didaktische Intervention. (öffnet neues Fenster) Die Hochschullehre, 06 (19). pp. 325-337. ISSN 2199–8825
- Bergande, Bianca and Petrikoglou, Anna and Kaskalis, Theodoros H. and Brune, Philipp
(2020)
CodeTripping: Towards Mastering App Development Using a Web-Based Learning Tool. A Case Study. (öffnet neues Fenster)
In: (Proceedings of the) 4th European Conference on Software Engineering Education (ECSEE), 18. Juni 2020, Seeon,Germany, pp. 47-51.
ISBN 9781450377522
Volltext abrufen - Martin, Anne and Bergande, Bianca and Meissner, Roy (2020) Evaluating the Acceptance of Blended-Learning Tools: A Case Study Using SlideWiki Presentation Rooms. (öffnet neues Fenster) In: (Proceedings of the) World Conference on Information Systems and Technologies (WorldCIST’20) "Trends and Innovations in Information Systems and Technologies" ; Vol. 3, April, 7-10, 2020, Budva, Montenegro, pp. 142-151. (Advances in Intelligent Systems and Computing; 1161). ISBN 9783030456979
- Bergande, Bianca and Weilemann, Erica and Brune, Philipp (2020) Exploring students perspectives on learning by teaching. (öffnet neues Fenster) Journal of Applied Research in Higher Education : JARHE, 12 (5). pp. 1221-1231. ISSN 2050-7003
2019
- Gressmann, Anne and Weilemann, Erica and Meyer, Dany and Bergande, Bianca (2019) Nao Robot vs. Lego Mindstorms: The Influence on the Intrinsic Motivation of Computer Science Non-Majors. (öffnet neues Fenster) In: (Proceedings of the) 19th Koli Calling International Conference on Computing Education Research, November 23rd, 2019, Koli, Finland.
- Eiband, Brian Jannik and Bergande, Bianca and Schedel, Angela and Brune, Philipp
(2019)
Game of Codes: Towards Learning Java by an Educational Mobile Game Adapted to Female Programming Novices. (öffnet neues Fenster)
In:
Proceedings of the Evaluation and Assessment on Software Engineering (EASE) / Shaukat, Ali (Ed.).
Copenhagen: ACM New York, NY, USA, pp. 362-363.
ISBN 9781450371452
Volltext abrufen
2018
- Müller, Sarah and Bergande, Bianca and Brune, Philipp
(2018)
Robot Tutoring: On the Feasibility of Using Cognitive Systems as Tutors in Introductory Programming Education: A Teaching Experiment. (öffnet neues Fenster)
In: (Proceedings of the) 3rd European Conference of Software Engineering Education (ECSEE'18 ), June 14 - 15, 2018, Kirchseeon, Germany, pp. 45-49.
ISBN 9781450363839
Volltext abrufen - Bergande, Bianca and Brune, Philipp (2018) When students meet developers: are barcamps a format for interactive software engineering education? (öffnet neues Fenster) In: (Proceedings of the) 40th International Conference on Software Engineering (ICSE) : Companion Proceedings, May 27 - 3 June 2018, Gothenburg, Sweden, pp. 135-136. ISBN 9781450356381
- Meyer, Dany and Bergande, Bianca and Seyser, Dominik (2018) Yes We CAN: A low-cost approach to simulate real-world automotive platforms in systems engineering education for non-computer science majors. (öffnet neues Fenster) In: 2018 IEEE Global Engineering Education Conference (EDUCON), April 17-20th, 2018, Tenerife, Spain, pp. 1713-1722.
Hintergrundinformationen
Am Standort Neu-Ulm betreuen wir aktivierende Lehrmethoden (öffnet neues Fenster) und betreiben Basisforschung (öffnet neues Fenster) mit einem Fokus auf die Themen Motivation durch spielerische Elemente (öffnet neues Fenster) und geschlechtergerechte Lehre (öffnet neues Fenster). Dabei kommen neben Physical Computing in Form von intelligenten Robotern und Laborfahrzeugen auch neue mediale Umgebungen (öffnet neues Fenster) zum Einsatz.